To celebrate its 40th anniversary, the classic Tetris game series is receiving a special gift: in Tetris Forever, you can immerse yourself in the history of the puzzle milestone in a playful way.
Now, in the first of our interviews with legends in Tetris history, none other than the creator of Tetris himself – Alexey Pajitnov – shares his inspiration, his advice for climbing the Red Bull ...
Among the words that can be used to describe the Nintendo Switch 2's launch lineup, "plentiful" is not among them. Because of that, Sega finds itself in an advantageous position for the console's ...
Classic Tetris Gameplay: Manipulate falling tetrominoes to create and clear horizontal lines. Multiple Themes: Choose from various visual themes that dynamically change colors and background images.
The action puzzle game Tetris the Grand Master first appeared in game arcades in August 1998, and became a beloved game for gamers as a Tetris game packed with addictive elements. Then, Tetris the ...
Trauma is, unfortunately, a part of life for many people. Studies show that over 70 percent of us will face at least one traumatic event in our lifetime. While some individuals emerge from trauma ...
Upon release, Tetris Forever immediately felt like a love letter to the perfect game. Part interactive documentary, part tribute, part playable history lesson, it’s a unique time capsule for one of ...
The first follow-up to Tetris created by Alexey Pajitnov, Welltris is a beloved variant in which Tetriminos (and other shapes) fall down four sides of a well. Tetris Time Warp All players can now ...
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Tetris is Tetris. It’s basically perfect, and it always has been. This is abundantly clear when you load up the first playable game in the new interactive documentary and retro game compilation Tetris ...
Forty years after it was first released, Tetris continues to be a quintessential video game. It’s simple enough in nature for anybody to pick up and play, and it has a steep learning curve that can ...
Alexey Pajitnov, who created the ubiquitous game in 1984, opens up about his failed projects and his desire to design another hit. By Sam Machkovech Alexey Pajitnov, the architect of the ...
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